fuzzy, and Myst IV is where it really shows it's love of the retcon. So why do the prison ages differ in Myst IV: Revelation compared to Myst and Riven? Certainly nothing that seems to indicate that there is a window to talk through. However, they are entirely different in that instead of being a pitch black area, they are entire ages with large landscapes, and there isn't any way to communicate with the outside world. Sirrus (red book) was trapped in Spire and Achenar (blue book) was trapped in Haven. In Myst IV: Revelation, we visit these prison ages. You must enter a prison age in order to trick Gehn into following you into one, and it is dark except the window, just like the other one. This matches how the prison ages are portrayed in Riven and plays a pivotal role in that It is possible to get an ending where you are trapped in the age, where it's all dark except for the window you peer out of at any outside observers. I vaguely recall these being referred to in the journals you find as "prison ages" intended to trap greedy explorers. ![]() In addition, the graphic quality deserves an award on its own, due to the truly huge amounts of work that went into designing the environments.In Myst, players quickly discover that the brothers Sirrus and Achenar are trapped in books, and they can see and communicate with the player through the book: Myst IV may have been developed from the ground up by different developers than the original, but it is every bit as good, especially when it comes to the plot thickness and the puzzles put at your disposal. A fantastical world filled with mysteries In addition, there are also digital video sequences as well, in order to save disk space and spare your computer the work. Myst IV is no exception either, because it features some challenging riddles that should keep you thinking for quite some time, regardless of how experienced you are with the genre.īecause the game uses pre-rendered graphics in order to depict the many environments you have to visit throughout the story, a lot of work went into designing the landscapes and the objects that appear throughout the levels. The puzzles are yet another chapter that made the Myst franchise shine among the other adventure titles, since they were clever and complicated at the same time, with fairly logical solutions. Just like in the previous installments, your purpose is to travel between Ages, which are basically different dimensions, and dismantle the plot of the evil siblings, while rescuing the daughter in the process and helping Atrus with his family yet again. Naturally, things go south pretty quickly and soon enough Atrus' daughter, Yeesha, disappears along with the brothers. Thus, the two brothers who played the roles of the villains in the first game are the center of attention yet again, as their father, who trapped them between worlds, asks your help to check whether they have learned they lesson and are ready to come home, more than twenty years later. In Myst IV, some characters from the original title make a comeback and you get to tie up some loose ends from the beginning of the series. In addition, the puzzles that must be solved in order to advance are very difficult as well, although they are rewarding. ![]() The Myst series is among the most recognizable adventure games out there, especially since it has a long history of providing the fans with lengthy and well-crafted stories, filled with plot twists and memorable events.
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